Response Time and Event Order in Generative Game Interfaces

Authors

  • Owen Stevens Author
  • Cole Barker Author
  • Christian Reed Author

Abstract

Rendering speed does not determine whether an interaction arrives in time to be useful. This conceptual analysis separates command reception, visible response, completion of the intended state change, and the order of competing events. It proposes reporting latency distributions alongside task consequences and visual quality under documented hardware and load. Make a game motivates the interface question, but no new timing experiment is performed. The central argument is that a faster first image can coexist with a delayed, incomplete, or wrongly ordered response, so a single frames-per-second number cannot establish responsive control.

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Published

2026-08-24